These Work In Progress shots are from the development of the Blue Omega/Codemasters game Damnation.
all work here was commissioned from myself by LiquidDevelopment on behalf of their clients. (see gallery notes)
this was one of my favourite jobs ever. the ship is only ever used in cutscenes but its fully animated and has a whole bay interior, including fully mechanical launch doors on the bottom for steam powered fighter planes!
the poly limit was a bit harsh but she turned out well.
Very cool! I remember this being one of the only things I liked about the game, this and the motorbike. The look (meaning concept) was great! If only the game had been as cool.