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December 10, 2007
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USN internals UT3 by strangelet USN internals UT3 by strangelet
Heh. its been a long dusty wait for these meshes, but finally they are getting used in an engine :)

still having vertex lighting problems with some of the piping but i'm hoping it wont be too much of a pain to sort out.
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:icondefense2:
very very nice, are you placing these into a game or something? (engine?)
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:iconderek-reaper:
Looking awesome cant wait for it
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:icontonare:
tonare Dec 29, 2007  Professional Digital Artist
Awesome!

To bad no one likes or playing the game. I had a server for 3 weeks and already shut it down. I've played since 1999, so for 8 years and I cant believe how fast it died out. At least for instagib player and friends I have. I'm on to cod4 now lol...its awesome. Good work man. :D
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:iconstrangelet:
strangelet Feb 4, 2008  Professional Digital Artist
im hoping it will be more of a sleeper hit than a huge blockbuster.
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:iconcsp499:
Csp499 Dec 20, 2007  Student Digital Artist
Holy crap, these are incredible...
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:iconmrcup:
mrcup Dec 11, 2007  Professional Digital Artist
Is this in UT3? What sort of vertex lighting problems? I was under the impression they had fixed all that?
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:iconmrcup:
mrcup Dec 11, 2007  Professional Digital Artist
Oh and it looks great :D
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:iconstrangelet:
strangelet Dec 14, 2007  Professional Digital Artist
well not entirely. for example where a polygon is visible but its end vertices are obscured (look at the small pipes in the middle of the upright support, 3rd panel down on the right) the light baking algo treats the whole polygon as obscured. the solution would be to knife some more verts in the middle
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:iconastepintooblivion:
woot! LOL

/me eches treef
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