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©2006-2009 *strangelet
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Submitted: April 26, 2006
Image Size: 291 KB
Resolution: 1280×731
Comments: 22
Favourites & Collections: 158 [who?]

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a while ago, my good mate failurecrusade ([link]) requested i go back to a few of my more notorious pix and rerender them in print resolution. i took the opportunity to polish up some scenes while i was at it. these are the scaled-down byproducts.

These ships and locations are from the Angels Fall First Universe, a vast lucasian collection of fiction, game mods and art by a team of talented artisans and philosophers. do take the time to visit out home page - we are always recruiting. - [link]
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Comments


i love the smoke trails. truly they are amazing. how long does it take you to do something like this?

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- And there in lies the tragedy and down fall of our world, we no longer see the sky for what it is, or our homes for what they were or could be, and even worse our fellow humans for our potential friends, and not our competitor. But then such thought ar
omg the smoke trails are wonderful... *bow* i totally dig all three pieces. blessed be your compostioning skills.

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Quis custodiet ipsos custodes?
Fantastic! I am a homeworld/cataclysm addict and this looks brilliant!

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Proud Promotional Artist For
:spotlight-left:Aethereal-Dreams:spotlight-right:
Oh. The Iris/Lens looking part on the front of all the ships is a energy weapon? Do these ships have a bridge? I havent delved deep enough into the forums to find the mechanical reasoning behind certian aspects of the ships. Very nice particle effects. You are using the afterburner pluging? Very good for explosions :) Using particle flow as well? The rockets pivot point is not centered and the smoke particles are being generated off center. The light beams, are they volumetric lights, or a lot of particles?

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[ I am the Overmind ] <O>
Also. When you give the ships to the texture artists, what do they want it as? An OBJ file and the texture map? Or just the max file as is and they can work it out from there? Does it matter that the mesh isnt one object but is many? Like the QuadHowitzer? Does the peices need to be seperate for animation? Im sorry to beat you down with n00b questions, but these are some things i needed to know.

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[ I am the Overmind ] <O>
Kinda looks like a painting. If you rendered it like that, well... I think I might just go and have a lie-down then...

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You can pick your friends, and you can pick your nose... but you can't pick your friend's nose... :rofl:
the iris is one of two varieties of weapon, either plasma or ion beam emitter. the ships bridge is internal and typically very close to the center of the ship.

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crusading failure one success at a time
mr. strangelet here is the primary texture artist for aff. typically we ask for a .obj, .3ds, .max, and if possible a .fbx (it works the best cross application). seperate objects is prefered for seperate components.

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crusading failure one success at a time

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