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totems 1 by strangelet totems 1 by strangelet
These Work In Progress shots are from the development of the Blue Omega/Codemasters game Damnation.

all work here was commissioned from myself by LiquidDevelopment on behalf of their clients. (see gallery notes)
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:iconvincentgordon:
VincentGordon Featured By Owner Sep 28, 2009
so was this painted in Zbrush using PolyPaint I actually trying to figure out how to get my polypaint out of zbrush into max. do you know how to do that or any tutorials online that can do that. i have looked but cant find anything.
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:iconstrangelet:
strangelet Featured By Owner Sep 30, 2009  Professional Digital Artist
yes i do. its dead simple. uv your low mesh (the one you want to import into max), either using groupUVs in zbrush or externally , import it as a subtool next to your high mesh.

switch off mesh smoothing and subdiv the low mesh as high as poss, then store the geom as a morph target for the lowest subdiv. leave it on high subdiv and switch on Color (vertex coloring) in the texture options.

now enable your high mesh with the poly painting on it, whilst still having the low mesh selected.

in the subtool options, select PROJECT ALL. this projects the high poly mesh onto the low poly mesh. it will make a mess of the geom in some places but the important thing is that it also transfers the poly paint.

then use the morph target to restore your low mesh geom to a reasonable state, go to the texture options and choose Create Texure (this is all from memory so scuse me if the exact names of the options are wrong)

you now have a texture you can apply to your low mesh when imported back into max.

et voila.
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:icondaemoria:
Daemoria Featured By Owner Sep 24, 2009  Hobbyist General Artist
stranj pimpin the zbrush i see.
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:iconsenor-freebie:
senor-freebie Featured By Owner Sep 23, 2009  Professional Digital Artist
Nice work!
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September 23, 2009
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